Press kit
Shadeburn Racer — demolition racing for Apple Silicon Macs.
| Developer | FTECH, MCHJ (Tashkent, Uzbekistan); G. Pletnev with AI team |
|---|---|
| Release | October 2026, itch.io; Mac App Store later |
| Platform | macOS 13 or later, Apple Silicon only |
| Price | USD 5 |
| Size | about 9 MB |
| Players | 1 offline; 2–8 on a local network or online |
| Links | itch.io · trailer |
| Contact | ftech@pletnev.biz — review keys on request |
Description
Shadeburn Racer is a racing game about speed and crashes. Eight cars race on a track built from a seed, so every race is new; in the derby arena, the last car running wins. Cars dent, lose doors and bonnets and drive worse when damaged. There are 7 locations, 8 kinds of weather, a championship of three cups with a garage of upgrades, and multiplayer for up to 8 players.
The game has no engine: it is written in Free Pascal and draws with Metal directly. The cars, tracks, towns and the music — a sequencer on recorded rock and folk instruments — are generated by code. The trailer was recorded by the game itself.
Images
- Logo (transparent PNG)
- Icon (1024 × 1024 PNG)
- Cover (1260 × 1000 PNG)
- Screenshots (1920 × 1080 PNG): 1 · 2 · 3 · 4 · 5 · 6
You may use these images to write about the game.